The mutterings of a half-mad Canuck who writes stuff

Category: Writing Process

Creating Strong, Memorable Characters (and why you should)

This hasn’t always been the case, but when it comes to modern fiction it’s an inviolable truth that its your characters who make or break your story. Readers are happy to forgive any number of unforgivable plot sins and will cheerfully overlook absurd consistency errors and even *gasp* second rate prose – just so long as you can get them to care about your characters.

If you can create characters that feel real and complex, characters that drive the story rather than characters that are driven, characters that resonate with your readers and allow them to form an emotional connection (be it love or hate), you are most of the way to a successful story.

To that end, here are 7 tips to help ensure that your characters jump off the page and into the hearts and minds of your readers.

1. Understand Your Character’s Core

There are three foundational elements to any character and, before you start faffing about deciding what sort of socks they wear, how they style their hair, or what their favorite hot dog toppings are, it’s pretty important that you figure these three elements out. They are, of course, what the character wants, what the character needs, and what stands in the way of the character achieving either or both of those things.

If you’ve read any of the approximately 1.7 buh-jillion books out there on character development you’ll likely be familiar with these things already, but that’s because they are so fundamental to the topic that you can’t discuss it without talking about them.

These three elements are so foundational in fact, that the very first thing you should do when starting a new story is to jot something down for each of them. For both your protagonist and your antagonist. You can change things later if necessary (i.e. if the story requires it) but just having something in mind for your main characters’ wants, needs, and obstacles will really help you hone in on what the story is about (and what it isn’t about).

2. Create a Multi-dimensional Personality

The goal in any story is to have characters who feel like real people, and real people are usually defined not by their consistencies but rather by their contradictions. A kind old man putting out food for the neighborhood cats doesn’t stand out. He’s a kind old man, of course he feeds the cats. Meh. A grumpy old man who seems to hate everyone but is seen putting out food for stray animals, though… now that is interesting.

A three dimensional character’s personality doesn’t point in one single direction. In the real world, personality is less compass needle and more tangled ball of yarn. By simply making sure that some of your character’s traits are inconsistent, bent back on themselves, or even tangled up a bit, you’ll be much more likely to write interesting and memorable characters.

I wanted to provide a counterexample – a story where the writer didn’t follow this advice and wrote about boring, one-dimensional characters – but I can’t. I’m certain that I’ve read hundreds such stories, but I can’t for the life of me remember any of them. Funny that.

3. Develop Their Backstory and History

In many ways, people are the sum of all their experiences. Who we are today is the direct result of all of the things that we have done and that have happened to us. Who your characters are and what they say and do in response to the events in your story is largely dependent on what they’ve already been through, so it’s important to understand what pivotal moments in their lives have shaped them into the people they are today.

Keep in mind that these events don’t have to be of cosmic importance to the world at large. They just have to have been important to your character at the time – positively or negatively. Being rejected by a romantic prospect, working hard towards a goal and achieving it (or failing to achieve it), being too afraid to take a chance and try something new, or being brave enough to try – all of these are good examples of the sorts of events that can really shape who a person (or a character) becomes.

One other thing to remember when it comes to character backstory… it’s important that you know what has shaped your characters, it isn’t necessarily important that your readers know. If it is important that they know, then it is almost always the case that this information should be provided naturally through dialogue or (maybe) a flashback. Avoid the temptation to info-dump on your readers with a whole bunch of exposition about where your characters have come from and what they’ve gone through. You want to tell a story, not explain a story.

4. Build Emotional Depth and Complexity

A character’s strengths should be aspirational for your readers – the sorts of things that most people want to be themselves. Their weaknesses should be relatable – the sorts of things that we all fall prey to from time to time. A good character has both strengths and weaknesses. That means that a strong character should stumble from time to time and screw things up. A weak character needs to have moments of strength, moments when they stop being a punching bag and start punching back. Or at least try to.

Not only that, but their strengths and weaknesses should change somewhat over the course of the story. That’s not to say then need to be completely different people at the end of the story than they were at the start, but they do need to grow and change (more on that in tip 7) or at least have their strengths and weaknesses re-contextualized in light of the events of the story. What initially seemed to be a weakness turns out to be a strength in the right situation, for example.

One of the best ways to show the complexity of your character’s personality is to make sure that they face a combination of internal and external conflicts. An example of this in action would be a character who finds that the man she loves is exactly what is standing in the way of her biggest goal. Having the characters want (from tip 1) interfere with their need (also from tip 1) is a great way to set up a very natural sort of complexity. What we want in life (chocolate cake) is frequently not what we need (to lose weight). What we want, more often than not, gets in the way of what we need (stupid cake). These are the kinds of conflicts that most readers can relate to and sympathize with and they make your characters feel more real.

5. Make Their Relationships Matter

So far we’ve discussed characters in isolation, but isolation is not a character’s natural habitat. When we present our characters to our readers it’s in the context of a story, where they are bumping into and interacting with all sorts of other characters. The way your characters interact with other people is the most powerful way of showing your readers who those characters are and what they value. What does your character want out of their relationships? How do they go about getting it? How successful or unsuccessful are they?

It’s also worth pointing out that relationships aren’t always smooth and uncomplicated. In fact, in a story they should really not be. A story without conflict isn’t a story at all. Story is conflict. This should be reflected (to a certain extent) in your characters relationships with the people around them.

6. Give Them a Distinct Voice and Mannerisms

Your characters should have their own unique voices. The way they express themselves, from word choice to pronunciation to when they do and don’t say something at all is a big part of who they are and should derive naturally from their personality, their background, and their emotional state in the moment. Do they speak formally, casually, or colloquially? Are they terse or long-winded? Do they have any little quirks, mannerisms, or particular phrases they use that are noteworthy? Do they have an accent?

All of these elements can help your character to stand out and feel more real, but use them judiciously and go light on the gas when depicting them to your reader – especially with accents. The more you lean into a dialect or accent in your text, the harder it will be for your reader to actually read your story. Think of it like seasoning for a dish you’re cooking. You should use as little as you can in order to get the effect you want.

One very important aspect to this that I don’t see written about nearly enough is that your character’s voice should be distinct not just from the other characters in the story, but also from your own. It is very common for beginning writers to treat their characters as mouthpieces for their own views and ideas. The things your characters say and do should be true to who they are, not to who you are.

7. Allow for Growth and Change

As mentioned briefly before, compelling characters (with some notable exceptions**) need to change in some meaningful way from the beginning of the story to the end. If the events of the story are important than they should have some impact on the people who experienced them. If there’s no impact then how meaningful can the events really be? If nothing else, the climax of the story should involve some resolution, either positive or negative, of the character’s quest to achieve their want and/or need (tip 1). If they achieve or permanently fail to achieve that goal, they can’t help but be changed, if only in that they must now have a new goal.

More interesting, though, is to have your characters confront their flaws, fears, and desires more consciously. If you re-contextualize their strengths or weaknesses, how does that change how they see and interact with the world around them? If they have some trait that holds them back (internal conflict), do they manage to overcome it or does it cause their downfall in the end? As readers we find meaning in a story by how it changes the people who live the story. Characters who never change render a story meaningless.

** the exceptions to this are almost exclusively recurring characters in episodic stories – Sherlock Holmes for example. Sherlock never really changes as a result of his adventures, but the people around him do (Watson, for example). Detective fiction is one of the few examples of a modern story form that is largely plot driven rather than character driven and what works there is unlikely to work elsewhere.

Conclusion

Strong, memorable characters are multi-dimensional, emotionally complex, and have a clear arc that drives the story forward. Don’t be afraid to experiment and revise. Character development is an ongoing process that can, and should evolve as you write. Rome wasn’t built in a day, and compelling, three-dimensional characters are seldom born in the first draft.

As with everything else in your story, try things out and don’t be afraid to try something else if the first thing isn’t working. The tips above should give you a good start towards finding something that works for you.

If you found this useful or interesting, don’t forget to subscribe. You’ll get a weekly email digest of whatever I’ve posted that week so you don’t miss any other entertainingly useful stuff. In the meantime, happy writing, may the words flow freely, and may some of them be the right ones.

A note on Worldbuilding

So I’ve been spending an awful lot of time lately building a world, and it turns out building a whole world is a pretty ginormous job. Who knew?

I entered into this project, as I always do, bright-eyed and bushy-faced, and full of grand and grandiose ideas, and almost immediately (as I also always do) got bogged down by the reality of it all. Progress has been slow. Steady, but slow. At the moment I’ve got the shape of the thing sketched in, but I’m still nowhere near where I thought I needed to be to start actually writing stories in the thing.

Which brings me to the big thing I’ve learned about worldbuilding – I can’t do it in a vaccuum.

You see, my idea was that I would build out this world, flesh out all the details of the people and the neighborhoods and the commerce and the culture and the everything and then, when I had a fully realized and vibrant world ready to go, I could begin with the stories.

Turns out that’s not how it works. Or at least, that’s not how I work.

What I’ve come to, through some trial and error, is what I think is a more workable process. I’ve sketched in the bones of the world, and will set up placeholders for where all the details will be( when there are details), and then I will write my stories – fleshing out the world as I go and filling in those details as my stories require them. Because it’s the stories that make the world and not the world that makes the stories. At least for me, anyway.

So expect to see some stories in the not so distant future, and a more organic approach to the building of my world (which you can see being built here). I don’t know about you, but I’m really looking forward to it.

Map News

Just a quick update today on the progress of my little world building adventure – the one I mentioned in this post.

I have just finished setting up the initial structure of my world’s map, a job which I suspect will feel the most like work of all the worldbuilding things I have to do, and now all that’s left is to put all the things that go on the map on the map, and to start writing all the articles that will explain all those things.

Initially I’d decided to use a fairly basic (but pretty) map of London published in about 1815. This was, of course, 70 years before my world is set, but I was willing to accept the inaccuracies this caused. I couldn’t find a better map that I could use legally, and I felt I could explain it away with the idea that my world is an alternate version of the real one and is under no obligation to be historically accurate in any but the most passing of ways.

So that was the map I was using, and I’d gotten quite a ways along in the process. I’d laid out the Metropolitan Police districts, located and pinned most of the police stations, marked out several of the neighborhoods and gang territories (some authentically, and some.. creatively), and I had each section of the main map linked to a more detailed, higher resolution map of just that part of it.

It was pretty nifty.

And then I discovered that there actually were downloadable images of Charles Booth’s Poverty maps of London (1898-9) which were both far more detailed and informative than the map I’d been using, and also within a few years of when Lunden is set.

You see, dear reader, early on I’d found on online version of the poverty maps overlaid upon the very shiny Google map of the same area that allows one to phase back and forth between antiquity and modernity. It is a beautiful thing. Unfortunately, I didn’t see anywhere on the site to download the original map images. Not until, on a whim, I decided to Google for a downloadable version and found myself in a very odd section of the LSE website, behind a sign that read “Beware of Leopard”, where the original images were just sitting there, waiting for me to grab them. And grab them I did.

That’s where I encountered an even bigger problem with using the Booth maps. It’s maps. Plural.

So I spent the next three solid days in Krita, cropping, stretching, layering, adjusting, and attempting to get all 12 separate pieces of what I hoped I could turn into one map to line up nicely. I almost succeeded, and in the end I decided that almost was probably good enough. There are a few places on the map where you can see (if you zoom in closely enough) that things don’t quite line up, but on World Anvil I’ve used a lower resolution version of the whole map (the full res version is more than 360MB) where you can’t really zoom in that far anyway, and clicking on that map links you to the appropriate panel which, of course, looks perfectly fine.

If you’d like to check it out for yourself, head to https://www.worldanvil.com/w/lunden-ophania/map/349848d9-cda8-49e4-8f71-fce2ad4957d1 and see what all the fuss is about. It’s been an enormous amount of work so far, but entirely worth it in my opinion. Oh, and if you want access to all the material this map represents for roleplaying , writing, or just reading purposes, pop by my Patreon and sign up. You’ll be supporting my work, and getting early (or exclusive) access to a whole plethora of awesome stuff.

What’s In My Toolbox?

If anyone ever asks me a question about my writing process, I like to think they will probably ask me what tools I use to get things done (or fail to get things done, as is more often the case). No one has ever asked me this question, or really any question about my writing, but nonetheless in this post I’ll go through a quick list an exhaustive list of the things I use in my writing, with a brief description of why and how I use them.

Just in case anyone ever wants to know.

Pen and Paper

Yes, that’s right. I’m old school.

I have an A4-sized (8.5×11 for the North Americans in the room) clipboard with a small stack of copy paper (80gsm for those keeping score) on my desk at all times. My pen of choice is the Uniball Eye (or the Snowhite Galaxy which is a clone of the Unball) 0.5 roller pen. The part number is Mitsubishi UB-150 if you’re interested in picking some up.

I find I plan a lot better on paper than I do on a screen. Ideas flow more freely and are of a generally higher quality when I’m handwriting. Oh, and yes – I write in cursive.

Software

ClickUp

I’m an idiot who can’t seem to focus on fewer than 5 projects at a time, so I need something to keep track of all the bits and bobs I’m working on. This is where ClickUp comes in.

The free version is honestly more than enough for a single person operation such as myself, but I pay for the first paid tier just so I can have Gantt charts. I love me a Gantt chart. It’s a pretty straightforward project management platform, and it keeps my tasks available to me on all of my devices. I’d be lost without it.

Obsidian

Obsidian is a fairly straightforward markdown editor. It is also one of the most flexible and powerful note-taking and knowledge management systems ever created by mortal man. I have to admit I’ve drunk of the Obsidian kool-aid.

I have no regrets.

I use Obsidian to keep track of story ideas, plot structures, stuff for my day job, information for online classes I’m taking, information for online classes I’m creating… Basically, anything I don’t want to have to keep in my brain all the time, but that I’ll need to have in my brain at some later time goes into Obsidian. I don’t want to take the time to go into details on its use here, but it is so very well worth the Google if you are at all interested in learning things and keeping track of information.

Scrivener

I mean, of course I do.

I’ve thoroughly tested played around with other options: Wavemaker Cards, Obsidian (for drafting of prose rather than just for knowledge management), yWriter, iA Writer (for writing on my e-Ink Android tablet), and even some online services, though I am fundamentally opposed to storing my work only in someone else’s cloud. Basically, if it comes up as an alternative to Scrivener in a Google search, and it isn’t Apple only, I’ve tried it. I keep coming back to Scrivener. Even though it doesn’t run on Android (more on that later)

Aeon Timeline

This is a recent addition to my process (like, yesterday recent) and is largely the impetus for this blog post because it forced me to reconsider my entire writing process from start to finish.

Aeon Timeline has been around for a while, and I actually bought version 2 back in 2016, but didn’t find it useful enough to bother with it much. Enter two of my current flock of projects: “Tomorrow”, and my Interactive Fiction Lunden novel.

Tomorrow is a set of three concurrent novellas whose characters never directly interact (much) but whose storylines affect each other a great deal. I will need to make sure that all of the various things happen in a logical timeframe relative to each other.

The Interactive Fiction novel is, as the name suggests, interactive. I’m also planning to write four different stories, with four different protagonists, where all four interact with each other and the reader can choose which of the protagonists to inhabit. That means it’s going to be rife with complicated interactions that are dependent on reader choices. It’s a total mindfuck to plan. Aeon Timeline should help tremendously in keeping all the details sensibly organized.

Twine

Speaking of the Interactive Fiction novel(s) – I’ll be writing them in Twine. Twine is a piece of software designed for the creation of interactive fiction. I haven’t done any more than install it and poke around randomly a bit, but it looks like it’s exactly what I need in order to do what I want to do. I’ll keep you updated as things develop.

Hardware

Keyboard

I take my keyboard very seriously. About two years ago I took a deep dive into the world of custom mechanical keyboards. I tried just about every style and variety of case, switch, keycap, and layout you can think of to find out what exactly works best for me.

My overall favourite is the Keydous NJ80-AP with Keychron kPro Mint 65g switches and my Autumn Fog clone OEM keycaps. I own three of this keyboard, though I built one of them out with Outemu silent whites for when I’m working in an environment that wouldn’t appreciate my clackitty-clacking away.

This will all make perfect sense to any other keyboard nerds out there, and absolutely none to anyone else.

For when I need to be portable (though I almost never need to be portable, I have Keychron K7 Pro (reds, of course) which is surprisingly useable stock. It’s tiny and smol and I like it more than I thought I would.

Computers (traditional)

I have a desktop computer with very beefy (for three years ago) specs and dual 27″ monitors on swivel arms (and a third 13″ monitor in my vocal booth) because I do video content creation as well as writing.

My laptop is a Acer Swift 5, which was one or two versions behind current when I bought it. I chose the older one because it had a less powerful graphics card which means an hour or two more battery life in real-world use cases. It also does video out via usb-c, which I’ll get to in a minute. It’s a tiny little thing and replaces my old Dell XPS 15 which now lives in the music room and is used for music production almost exclusively.

Computers (non-traditional)

Display

In combination with my tiny little laptop, I use a pair of XREAL Air 2 Pro AR glasses, generally with the Beam accessory. This is why it was important for my laptop to output video via usb-c. The glasses project a very large, reasonably crisp screen in front of me, and with the beam I can anchor it in space wherever I choose. The pro 2 version (which replaced my old version 1s) also have electrochromic dimming, so when I’m writing I can darken them completely and focus on my main screen and when I’m doing admin work I can clear them up and go dual monitor with my laptop screen.

If I’m gonna write science fiction I should go full cyborg, right?

Tablet

I have two Boox e-ink android tablets. The 10″ Note Air lives in my vocal booth now, and I use it for scripts and books I’m narrating. My 13″ Max 3 is my workhorse. It’s A4 sized, so I can read most pdf files at native resolution. I can also split the screen and put something I’m editing on one side and take notes on the other. The handwriting recognition is almost flawless, so I can actually do a lot of planning and that type of work on it and then export my work as copy/paste-able text which I can then throw into scrivener or obsidian. Hell, it’s a full-fledged android tablet. I have Obsidian installed on it. I can write stuff directly into Obsidian.

This device, by the way, is the reason I’m annoyed that Scrivener doesn’t have even a bare-bones Android version. The e-ink screen on this thing is a joy to use. I can connect my keyboard to it via Bluetooth and type away on a screen that doesn’t hurt my eyes (even over the course of an entire day). If Scrivener had a useable Android app, I’d have my end-game writing setup immediately sorted.

Phone

When I replaced my phone last time, I made a move from my OnePlus 7tPro, which was my third OnePlus phone in a row (and I don’t upgrade my phone more than once every 4 years or so ) to the Samsung Galaxy S22+. I did this for one simple reason: Dex.

Dex is a feature of (some, most… I’m not sure) Samsung phones that provides the user with a full desktop computing experience when the phone is connected to an external display. My XREAL glasses are an external display. It is a beautifully functional pairing.

If I’m on the go and I have my phone and my glasses (almost always the case) I can connect them and have instant productivity. I don’t have Scrivener on my phone, of course, but I do have google docs. I also have the microphone built in to the glasses and I can set the phone to work as a trackpad when using Dex. This means I can open up a google doc, and dictate through my Google keyboard’s speech to text option using the microphone next to my face. If I have a scene I want to draft, or some ideas I want to flesh out while I’m on the go (something more involved than just a list of things, which I can do more easily with just the phone), this works exceptionally well.

As a bit of an aside, once I had the phone I decided to replace my fitbit with the Galaxy watch 5 and got a pair of the Buds 2 pro because I wanted to see what an Apple level of device integration felt like and I will never willingly use an Apple product. Reader, it changed my life. I highly recommend it. It almost makes me understand Apple users.

Okay guys, it’s time to wrap it up…

So that’s all of the tools that I use regularly to get my writing work done.

This kind of blog post is what I do when I’m avoiding actually doing any of that writing work.

If you are interested in more information on any of the individual things I mentioned here, drop me a comment and let me know. I’d be happy to go into more detail. Also make sure to subscribe

to get my future posts delivered right to the burner email address of your choice.

Oh, also, if you want to gain unlimited access to all of my world building resources (for a writing project of your own, perhaps) and a minimum of two new short stories a month from yours truly, head over to my Patreon and sign up for one of my reasonably priced tiers. You’ll be helping to support my work and helping me to entertain you all at the same time and all for the price of a coffee or two a month.

Cheers!

Something Nifty This Way Waddles

I’ve been chipping away lately at several aspects of a number of inter-related projects that, collectively, make up one doozy of a major endeavor and I thought it might be fun to update both of you on what those projects are and how they inter-relate. Or something to that effect.

I can’t remember if I’ve mentioned it here previously or not, but I’m taking a deep dive in to world building. At the moment I’m building out the world for my Bloodlines novel – 1885 alternate-timeline Victorian London with monsters and magic. It’s called Lunden, and I’m having a glorious time fleshing out my map and deciding which things should be historically accurate, which things totally unique, and which things somewhere in the middle.

This worldbuilding project is happening on World Anvil, and will include a bunch of tools to help other writers write stories in my world, as well as materials for TTRPG players and DMs to run campaigns in good ol’ Lunden. I’ll eventually have stuff for Pathfinder (d20), Open d6, and FATE role-playing systems.

The reason I’m doing all this world-building work is partly to help me with my writing, but also so that I can offer access to it via my Patreon, which I’m currently in the process of setting up. In an ideal world, I’ll get enough financial support from my patrons that I can really focus on writing and other creative things.

In order to promote the Patreon (and my work in general), I’ve also started streaming again (or will have done by the time you read this). I’ll be on Kick and on Twitch, as well as on YouTube live (I think – I haven’t gotten that working yet).

I tried streaming some world building sessions here and there over the past few weeks, but I wasn’t happy with how that worked out. I really need deep concentration for world building in a way that I don’t need as much for writing. When I’m writing I can dip in and out without losing too much momentum, but for world building I really can’t work that way. I’m also (and this is probably a more important issue) bouncing around between multiple windows and so forth much more when world building than when I’m writing, and that makes it awkward to live stream. So I think I’ll stick to writing live streams and leave the world building stuff to when I’m all by my lonesome.

And on the topic of writing, I have a new writing project that I’ve just started actively working on (plotting and story structure stuff) today.

I had initially planned to write a series of more-or-less unconnected short stories set in Lunden as a way of exploring the world and establishing the look and feel of the place. I have forty or so loosey-goosey plot outlines locked and loaded, ready to go. I spent weeks organizing and tidying them up. So naturally I’ve decided to do something completely sideways to all of that and I’ll be writing an interactive novel (or novella – I’m still not at all sure how long it’s going to be) that has nothing to do with any of the aforementioned short story plot outlines.

The plan at the moment is to write four separate versions of the story, each allowing the reader to “play” a different main character who is navigating the same general set of events. My plan is to publish each of the versions separately, and then to combine them into one mahooosive omnibus version where the reader can choose which character to play at the beginning. I’ll be using Twine to write and publish the stories, and hopefully will be able to publish them in a few places. I’m even going to look at how I might package them up for the Google Play Store and the Apple App Store.

So yeah, that’s what I’m up to these days. Big things are starting to happen and I can only hope that I’ll be able to keep a good head of steam going on all of these moving parts. I’ll try to keep you all up to date on my progress as I progress.

The First Draft

The other day, during my quasi-random internet wanderings (probably on facebook, really) I stumbled upon this quote, which is attributed to Sir Terry of Pratchett.

The first draft is just you telling yourself the story.

Sir Terry of Pratchett

At first blush, this seems just another empty, insipid bit of pop-inspirational drivel – like most of what so many people circulate around the internet. But Sir Terry is one of the wisest and most insightful people to have put words to page over the last two centuries. Sir Terry wrote 41 novels in the Discworld series, 39 of which provide deeply cutting satire and an incisive examination of various aspects of Western society that the vast majority of people take for granted as “just the way things are” (all while simultaneously being absolutely hilarious and charming and lovely), and 2 of which were hamstrung to varying degrees by his dementia and, in the case of the final novel, by having been completed by someone who was not Sir Terry (which in no way tarnishes his legacy). Sir Terry doesn’t do drivel. Sir Terry doesn’t do insipid. If Terry Pratchett said a thing, then it is worth considering that thing, and so I did. And it changed how I think about writing in a pretty fundamental way.

You see, I’ve always been very much a plotting sort of writer. I love me an outline. This is something that’s true of many writers, and in particular of full-time professional writers (something that I still aspire to become). If you are writing for a living, you need to be organized and focused. You don’t have time to faff around for months hammering out a sloppy mess of a first draft, most of which you’ll have to throw away anyway, right? You need to know where you’re going, and you need to get there in a reasonably efficient manner. Pantsing your way through a first draft might possibly be fun and interesting and whatever, but it is not efficient. Outlining gets you there faster and more easily.

I’m fond of saying that everyone outlines, it’s just that some people do it differently. Plotters outline by using bullet lists or the snowflake method or various other tools to cut through the cruft and get to the meat of their story quickly so that they can get down to the business of actually writing that story as quickly as possible. Pantsers also outline, but they do this by wandering their way through hundreds of pages of prose. A plotter’s outline looks like the skeleton of a story, a pantser’s outline looks like a story. But it isn’t a story – not yet – it’s just an outline that’s shaped like story. I mean, I’ve always felt that by building a well-thought-out outline before starting my first draft, I was even taking care of a lot of the work that a first draft is supposed to accomplish. Effectively, my outlined first draft should be the equivalent of a pantser’s second or third draft, right?

But that’s not what an outline does.

An outline doesn’t remove the need for a first draft, because the first draft is just you telling yourself the story, and an outline doesn’t tell you the story. An outline just shows you the shape of the story. Outlining might help you produce a more focused and cohesive first draft, but at the end of the day, both the plotters and the pantser’s first drafts are doing the same job.

One analogy I quite like for this is a sculpting analogy. I’m skeptical of those (like Stephen King) who claim that their stories already exist in the universe and that the job of the writer is to uncover them, to dig them up from the dirt of the ether and present them to the world, but I find this sculpting analogy compelling. It goes like this: the first draft is the writer gathering the raw materials, the marble or whatever that will become the sculpture. Once the materials are gathered, the writer’s job, to paraphrase Michelangelo, is to chip away all the parts that aren’t the story.

Don’t get me wrong, I’ll still be sticking to my outlining and my planning. I find it gives me a much better idea of which parts of the first draft are the story and which ones aren’t. Pantsing gets you your block of marble, but plotting gets you a statue-shaped block of marble and I’d rather start that much closer to where I’m trying to go. Going forward, though, I probably won’t spend nearly as much time nailing down the details in the outline. The level of detail I have historically put into my outlines is largely a waste of time, because the outline is not the place where I should be telling myself the story. That’s what the first draft is for.

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